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One Lich can appear in a VR room while a Blockworld inhabitant continues elsewhere. Avatar keeps the presentation attributable across those places: which Persona and eligible form appeared, which projection was admitted, and what each target reported when it ended.

An eligible profile supplies the presentation envelope; a Morphe selects a form inside it. Separate target bindings carry the appearance through interruption and partial settlement. The Lich, its Persona, memory, and each target's effects remain with their owners.

Contract

avatar.presence revision 2 publishes avatar.compose_profile@2, avatar.bind_morphe@2, and avatar.project_presence@2. The results are immutable AvatarProfile@2, MorpheBinding@2, AvatarPresence@2, and per-target ProjectionBinding@2 records/receipts, or exact partial/non-completion. These contracts grant no identity change, unbounded ambient presence, target-world/device ownership, unobserved delivery/motion claim, or physical/virtual effect authority.

Follow the appearance

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what is selected, and what is bound to a target the profile and projection epochs
how a new form remains the same Persona selecting a Morphe
how separate places can share a presentation mirrored and parallel presence
what happens when one place disappears the interrupted greeting
what a projection may claim about a world or body each target's boundary
how this design could first be proved independent settlement and revision continuity

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