Presence & Embodiment
Enter through a social setting, virtual world, presentation, or physical device. Avatar owns presentation while each target retains its local judgment; Companion owns mobile sessions while Familiar retains body safety. These distinctions guide the Area's routes.
| Composition | Outcome |
|---|---|
| Blockworld | A finite mission with verified, recoverable world effects. |
| Reach | A bounded social turn, summon, or admitted presence effect. |
| Avatar | An attributable Lich presentation projected into separately admitted places, with honest partial settlement. |
| Spectre | An admitted VR Habitat and bounded Encounter, completed, safely exited, or interrupted. |
| Familiar | An admitted physical body and bounded real-world task or presence that settles honestly. |
| Companion | A configurable mobile client and bounded device session over an exact admitted phone-shaped Familiar body. |
Companion's first client target is native Android. Communion is its bounded interaction route, not another Composition or Product. The worked handoffs show when these owners exchange settled references and when live work needs a Suite.