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Sync

Sync translates an accepted music revision into cues another craft can answer without letting Riffmaw direct the picture.

riffmaw.prepare_music_cue_map@1 emits MusicCueMap@1: a neutral map of musical events, ranges, intensity, continuity, entrances, exits, accents, transitions, and uncertainty under one declared timebase. Every cue points to the exact MusicAssetBundle@1 revision and source region that supports it.

The map may carry beat grids, section boundaries, vocal or instrumental entrances, musical transitions, or synchronization anchors. Dialogue-replacement regions belong to Language Edition, while picture-bound effect and ambience cues belong to Broadcast. The music map does not prescribe a camera, image, cut, animation, or editorial claim. Voidlight decides how visual motion responds. Broadcast owns placement in the final audiovisual timeline and may request a forward correction rather than editing Riffmaw's map.

Prism Kinesis may consume the exact map in a declared synchronize or constrained-generation job. The resulting motion is a new derivative that retains the music digest, clock relation, anchors, and uncertainty. Kinesis neither rewrites the map nor decides which visible response Voidlight accepts.

A frame-rate conversion, retime, shortened master, or changed mix can stale the map. The consumer must reject a mismatched music digest or timebase. Riffmaw can issue a new map revision; it never rewrites the accepted history or claims that two independently changed timelines still align.

An audiovisual Suite may coordinate the same brief, exact music and visual bundles, and cue map. It pins revisions and typed handoffs but owns no files, provider sessions, creative approvals, budgets, Sigils, or publication authority.